007 FIRST LIGHT // OPERATION DOSSIER
All 9 Main Missions in 007 First Light — Complete List and Order
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All 9 Main Missions in 007 First Light — Complete List and Order

Complete list of all 9 main missions in 007 First Light in story order: mission names, locations, challenge counts, and how long each takes to complete.

Agent Intelligence
Updated 2026-06-02
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All 9 Main Missions in 007 First Light

007 First Light has 9 main gameplay missions and 8 shorter cinematic interludes, totaling 17 chapters. Here are all 9 main missions in story order, with location, length, and challenge counts.

1. Against the Odds — Iceland (Prologue)

A rescue operation goes wrong in Iceland's frozen mountains. Bond must escape through enemy territory. Length: 1-2 hours. Challenges: 9. Collectibles: 3-4. This serves as the stealth tutorial and sets up the recruit storyline.

2. A New Home — Malta / London

Bond undergoes Q-Branch orientation and receives his first gadgets. Introduces Q-Lens, Q-Watch, and Dart Phone. Length: 1-2 hours. Dart Phone and Q-Watch unlock here — the two most important stealth tools in the game.

3. A Night Out — London

Bond infiltrates a nightclub to investigate a lead. Social stealth, disguise mechanics, and bar fights. Length: 2 hours. Challenges: 20. Collectibles: 5-7. The nightclub environment is dense with social stealth opportunities.

4. A Matter of Considerable Delicacy — Vienna

A diplomatic mission at a high-society event. Heavy social stealth, eavesdropping, and dialogue choices. Length: 1-2 hours. Challenges: 15. Collectibles: 4-6. No major combat — this is a dialogue and infiltration chapter.

5. All the Time in the World — Slovakia

The Grand Carpathian Hotel during a World Chess Championship. Largest single environment. Length: 2-3 hours. Challenges: 27. Collectibles: 7-9. Features the fireplace puzzle (Lion-Goat-Snake) and two safe codes (1805, 1952).

6. The Past Never Dies — Mauritania

Bond and Greenway track Damien Webb to a black market hub. Greenway dies. Length: 2 hours. Challenges: 24. Collectibles: 11-12. Emotional turning point. Laser Strap and Flash Mine unlock here.

7. Uninvited — London

Museum gala infiltration to catch a deadly assassin. Costume room, dense crowds. Length: 2-3 hours. Challenges: 30. Collectibles: 9-11. Most demanding stealth chapter. Maintenance door code: 3256.

8. Knightfall — Webb Industries

Assault on Webb corporate headquarters. Multi-floor infiltration. Length: 2 hours. Challenges: 24. Collectibles: 8-11. Missile Pen unlocks here. Penthouse safe code: 1493.

9. Wave of the Future — Antarctica

Antarctic R&D facility assault. Longest chapter. Length: 1h 45m. Challenges: 25. Collectibles: 8-9. Climactic underwater confrontation with Damien.

10. For England — MI6 London (Finale)

MI6 defense and 00 designation ceremony. Length: 1-2 hours. Challenges: 16. Collectibles: 6-9. Story finale where Bond officially becomes 007.

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