007 FIRST LIGHT // OPERATION DOSSIER
All 92 Collectibles — Complete Locations Guide
#Collectibles#Trophy#Playing Cards#Intel#Legacy Items#Postcards#Mementos#100% Completion

All 92 Collectibles — Complete Locations Guide

Find all 92 collectibles in 007 First Light: 36 Playing Cards, 23 Intel Files, 14 Mementos, 10 Postcards, and 9 Legacy Items with exact locations for every chapter.

Agent Intelligence
Updated 2026-06-05
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Collectibles Overview

007 First Light contains 92 collectibles across 17 chapters, split into five distinct types. Finding all 92 unlocks the gold trophy A Collector's Habit. Nothing is missable — use Chapter Select to return to any checkpoint at any time.

💡Agent Intel

The Q-Watch (unlocked in Chapter 4) highlights collectibles in yellow when you press L1/LB. The Laser Strap (unlocked in Chapter 9) is required to reach several Legacy Items in chapters 10-17. Always equip it before continuing.

The Five Collectible Types

Playing Cards (36) — Casino Royale trophy:

  • Scattered across all 17 chapters in desks, nightstands, and back rooms
  • Many reference iconic Bond movie moments
  • Most common collectible type by volume

Intel Files (23) — For Your Eyes Only trophy:

  • MI6 dossiers revealing mission lore and character backstories
  • Found in offices, terminals, and briefing rooms
  • Essential reading for the full narrative

Mementos (14) — Recovered Assets trophy:

  • Recovered physical assets and contraband from missions
  • Found in safe houses, mission locations, and story-critical areas
  • Each tells part of the antagonist's operation

Postcards (10) — The World Is Not Enough trophy:

  • Location postcards from Bond's global travels
  • Found on walls, notice boards, and display areas
  • Stylised photography referencing real-world locations

Legacy Items (9) — A Legacy of Spycraft trophy:

  • Hidden Easter Eggs referencing iconic Bond movie moments
  • Rarest collectible type — only 0.1% of players have found them all
  • Many require the Laser Strap (Chapter 9) or specific gadget combinations
  • Look for golden-tinged objects in post-Ch-9 missions

Chapter-by-Chapter Breakdown

Chapter 1 — Against the Odds (Iceland)

5-6 Collectibles total:

  • Playing Cards: 3 (Research facility office desk, barracks upper floor nightstand, extraction ridge checkpoint)
  • Intel: 2 (Greenway debriefing room, research facility)
  • Mementos: 1
  • Postcards: 1
  • Legacy Items: 0

The Iceland prologue has a moderate number of collectibles. Focus on searching every desk and interior room before heading to extraction.

Chapter 4 — A New Home (Malta / London)

3-4 Collectibles total:

  • Playing Cards: 2 (safe house nightstand, planning room)
  • Intel: 1 (safe house communications center)
  • Mementos: 1
  • Postcards: 1
  • Legacy Items: 0
  • This is where Q-Watch is unlocked — use it to scan for yellow-highlighted items

Chapter 6 — A Night Out (London)

5-7 Collectibles total:

  • Playing Cards: 3 (VIP lounge, bathroom vanity, backstage)
  • Intel: 2 (club back office, multiple floors)
  • Mementos: 1
  • Postcards: 1
  • Legacy Items: 1 — requires the laser cutter gadget, look on the club roof route
💡Agent Intel

The London nightclub is one of the largest collectible-dense areas. Explore every back room, bathroom, and staff-only area.

Chapter 8 — All the Time in the World (Slovakia)

7-9 Collectibles total:

  • Playing Cards: 5 (rooms 205 & 206, restaurant private dining, chess room, safe house)
  • Intel: 2
  • Mementos: 1
  • Postcards: 1
  • Legacy Items: 1 — chess room fireplace requires Q-Lens scan to reveal secret compartment

Chapter 9 — Out of the Ashes (Slovakia)

💡Agent Intel

CRITICAL: When you reach Q-Lab in this chapter, equip the Laser Strap at the gadget table. This gadget is mandatory for reaching multiple Legacy Items in all subsequent chapters. Your gadget loadout resets at Q-Lab — do not skip this step.

1-2 Collectibles total:

  • Intel: 1
  • Postcards: 0-1
  • Focus on story objectives here — Chapter Select for cleanup later

Chapter 10 — The Past Never Dies (Mauritania)

11-12 Collectibles — the second-largest chapter:

  • Playing Cards: 6
  • Intel: 2
  • Mementos: 2
  • Postcards: 1
  • Legacy Items: 0
  • Laser Strap is required. Explore every room of the Aleph compound.

Chapter 12 — Knightfall (Webb Industries)

8-11 Collectibles total:

  • Playing Cards: 4 (server room, Weber office)
  • Intel: 3
  • Mementos: 2
  • Postcards: 1
  • Legacy Items: 1 — datacenter area, requires Laser Strap on specific servers

Chapters 14-17 — Vietnam & Antarctica

High-value chapters for Legacy Items:

  • Time to Die: ~9-10 collectibles including 1 Legacy Item
  • Man of the Hour: ~8-9 collectibles including 1 Legacy Item
  • Wave of the Future: ~8-9 collectibles including 1 Legacy Item
  • For England: ~6-9 collectibles including 1 Legacy Item
  • ALL Legacy Items in these chapters require Laser Strap equipped

Tips for 100% Completion

Recommended approach:

  • Do a clean first run without obsessive collectible hunting — enjoy the story
  • Use Chapter Select after completing the campaign to systematically clean up
  • Equip Laser Strap FIRST at Chapter 9 Q-Lab, then continue
  • Track by type using the in-game tracker (press Touchpad) to avoid missing entire categories
  • The 0.1% rarity on PSNProfiles means most players never get 100% — methodical Chapter Select is the reliable path
💡Agent Intel

Save immediately on collectible pickup. You do not need to reach the next checkpoint — quit to menu right after grabbing an item and it is permanently saved.

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