007 FIRST LIGHT // OPERATION DOSSIER
Knightfall - Webb Industries Assault
#Webb Industries#Corporate#Assault#Vehicle#Conspiracy

Knightfall - Webb Industries Assault

Storm the fortified headquarters of Webb Industries in this 1h23m mission combining vehicle infiltration, compound assault, and corporate conspiracy revelation. Features 24 challenges.

Bond Wiki Team
Updated 2026-05-29
83 min read
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Mission Overview

Knightfall is a direct assault mission against Webb Industries, the legitimate corporate front for Phoenix's most dangerous operations. This 40-45 minute mission takes you to a modern skyscraper headquarters where you must fight your way through tiered security levels to reach the penthouse safe containing evidence that could bring down the entire Phoenix organization. The building's design enforces a vertical progression — Level 1 (lobby/public), Level 2 (corporate offices), and Level 3 (executive/penthouse) — each requiring different access methods and presenting escalating resistance.

Webb Industries exterior

Webb Industries exterior

Unlike previous infiltration-focused missions, Knightfall accepts that stealth will eventually break and plans accordingly. The building's security architecture assumes any intruder will be detected; your goal is not undetected passage but efficient progression through each security tier before reinforcements overwhelm you. The penthouse safe code (1493) must be discovered during the ascent, and the final confrontation with Webb Industries's CEO represents one of the campaign's most significant narrative moments.

Key Objectives

Mission objectives:

  • Breach the Webb Industries building lobby — The ground floor features corporate security, reception desk verification, and guard patrols. Entry requires either forced entry, stolen credentials, or creative infiltration.
  • Acquire Level 1 Access Card — Grants access to floors 2-15 (corporate operations). Found on security supervisors or in the main security office behind reception.
  • Acquire Level 2 Access Card — Grants access to floors 16-30 (executive suite). Carried by executive assistants or stored in the HR director's office on floor 20.
  • Acquire Level 3 Access Card — Grants access to floor 31+ (penthouse). Held personally by the CEO's chief of security who roams the upper executive floors.
  • Reach the penthouse and open the safe (Code: 1493) — Extract the Phoenix evidence files and escape via helipad or emergency stairwell.

Level 1 — Lobby and Corporate Floors

The building lobby features standard corporate security: 4 guards at fixed posts, 2 roving patrol units, and a reception desk where all visitors must check in. Your journalist cover from the Slovakia mission does not work here — Webb Industries maintains its own guest list and you are not on it. Entry options include: causing a fire alarm evacuation that empties the lobby temporarily (environmental interaction near the sprinkler system), entering through the underground parking garage (longer route but fewer initial guards), or using the loading dock service entrance disguised as a delivery driver (requires finding a uniform in the adjacent alley).

Corporate office interior

Corporate office interior

Once inside, the Level 1 Access Card is your first priority. The most reliable location is the main security office behind the reception desk, accessible either by distracting the receptionist (dialogue option requiring successful social engineering) or by using the ventilation shaft that runs from the parking garage level directly into the security office ceiling. The card itself is in a wall safe (code: current date backwards — if the in-game date is March 15, the code is 5131). With Level 1 access, floors 2-15 open via elevator or stairwell.

Level 2 — Executive Suite Floors

Floors 16-30 represent the executive zone where security increases significantly. Guards here wear tactical equipment, carry automatic weapons, and use coordinated patrol patterns that cover each other's blind spots. The Level 2 Access Card is essential — without it, elevators lock out and stairwell doors require individual keycard swipes at every floor.

Server room infiltration

Server room infiltration

The Level 2 card can be obtained from three sources: the HR Director's office on floor 20 (in her desk drawer, requires picking the mechanical lock), the personal assistant to the VP of Operations on floor 24 (carried on her person — pickpocket or neutralize), or the security station on floor 26 (inside a locked cabinet, key held by the station's single guard). The HR Director's office is recommended as it has the fewest guards nearby and the desk drawer can be accessed quickly once inside the office.

Level 3 — Penthouse Approach

Floors 31 and above constitute the penthouse complex housing the CEO's private offices, living quarters, and the target safe. Security here is maximum: bodyguards at every elevator bank, biometric scanners at critical junctions, and the CEO's personal security chief who carries the only Level 3 card. This section of the building also features extensive vent crawling opportunities — the HVAC systems on upper floors are larger and more navigable than lower levels, providing an alternative to fighting through every checkpoint.

The vent crawling approach is strongly recommended for reaching the penthouse. Enter the vent system on floor 30 (access panel in the janitor's closet), navigate upward through the vertical shaft connecting to floor 31, then horizontally across the ceiling plenum above the penthouse foyer. Exit through a grate into the CEO's private study — this room contains both the target safe and typically only 1-2 guards rather than the 6-8 you would face fighting through the conventional approach. The tradeoff is cramped navigation and potential disorientation; use the Q Lens environmental scan frequently to identify exit grates and avoid dead-end duct branches.

Penthouse Safe — Code 1493

The target safe is located in the CEO's private study behind a large painting that swings open like a door (a classic hidden compartment design). The safe itself is a high-grade digital model requiring a 4-digit code: **1493**. This code references the year Christopher Columbus reached the Americas — a detail the CEO, a history enthusiast, chose deliberately. The code can be discovered through three methods: hacking the CEO's computer terminal which contains the code in a password hint file (quantum encryption, very difficult), finding a written note in the CEO's day planner on his desk (easy to miss but no skill check required), or brute-forcing the safe with the laser belt which takes approximately 90 seconds during which you are vulnerable.

Inside the safe lies the "Phoenix Ledger" — a comprehensive document detailing every Phoenix operation, financial transaction, and agent identity known to Webb Industries. This intelligence is the culmination of everything you have worked toward throughout the campaign. Extracting it triggers the final sequence: the CEO arrives with his full security detail, and you must escape the penthouse while they attempt to contain you.

Stealth Approach Tips

While Knightfall expects eventual detection, delaying that detection as long as possible makes every subsequent phase easier. Each guard you eliminate silently before alert is one fewer enemy during the inevitable firefight. Prioritize isolated targets in maintenance corridors, empty conference rooms, and individual offices. Use the Q Lens tagging system to maintain awareness of multiple patrol positions simultaneously — knowing where every guard is allows you to move between blind spots confidently even in well-monitored areas.

Ventilation shaft route

Ventilation shaft route

The vent system is your greatest stealth asset in this building. Most players associate vents with the penthouse approach only, but vent access points exist on every floor and provide bypass routes around nearly every checkpoint. The tradeoff is noise — metal vents amplify movement sounds significantly. Crouch-walk exclusively when inside vents, and avoid rapid direction changes that cause metallic banging sounds audible to guards below.

Combat Tips

When combat becomes unavoidable, fight progressively rather than holding position. Clear each floor completely before ascending rather than leaving enemies behind who can flank you later. Use the laser belt to create temporary barriers — welding doors shut behind you prevents pursuit from cleared areas, buying time to advance without rear-guard threats. Save heavy ammunition and explosives for the penthouse extraction where you will face the toughest enemies including the CEO's chief of security who wears full body armor and wields an assault rifle.

Helicopter confrontation

Helicopter confrontation

Webb Industries security uses a reinforcement protocol: when an alarm triggers on any floor, teams from adjacent floors respond within 90 seconds. This means you have approximately 90 seconds of relatively uncontested combat after initial detection before waves arrive. Use this window aggressively — eliminate as many local enemies as possible before reinforcements complicate the situation. If you can clear a floor entirely and disable its communication panel, that floor stays clear for the remainder of the mission.

Collectibles Locations

This mission contains 9 collectibles distributed across all building levels:

Collectible locations:

  • Intel Document #1 — Floor 5 marketing department, in a file marked "Confidential." Contains Webb Industries public-facing documents that contradict their private activities.
  • Intel Document #2 — Floor 18 legal department server room. Subpoenaed communications proving Phoenix money laundering through Webb shell companies.
  • Playing Card (Jack of Hearts) — Floor 10 break room, inside the coffee machine (requires interacting with machine to discover).
  • Playing Card (Jack of Clubs) — Floor 28 executive lounge, under a couch cushion.
  • Memento (Webb Industries ID Badge) — Dropped by any Level 3 security personnel upon neutralization. Shows the holder's name, rank, and clearance level.
  • Postcard #1 — Lobby reception area, in the magazine rack. Features Webb Industries headquarters architecture photography.
  • Postcard #2 — Penthouse CEO bedroom, on the nightstand. Personal postcard suggesting the CEO has family connections he keeps hidden.
  • Legacy Item (Webb Corporate Seal) — Inside the penthouse safe alongside the Phoenix Ledger. A physical seal used to authenticate sensitive documents.
  • Memento (CEO's Family Photograph) — Hidden in the CEO's desk drawer. Reveals a daughter he has not seen in years — humanizing detail for the antagonist.

Challenge Tips

This mission features 16 challenges reflecting its assault-oriented design:

Notable challenges:

  • Vent Crawler — Reach the penthouse exclusively through the vent system (no conventional floor-by-floor clearing)
  • Card Collector — Obtain all three access cards without killing their carriers
  • Speed Assault — Complete all objectives in under 25 minutes
  • Minimal Casualties — Complete the mission with 10 or fewer total eliminations
  • Safe Cracker — Open the penthouse safe within 30 seconds of reaching it (requires knowing code in advance)
  • Extraction Master — Escape via helicopter with zero damage taken during the final sequence
  • No Alarms — Complete the entire mission without triggering any alarm state (extremely difficult)
  • Completionist — All challenges, all collectibles, perfect execution
💡Agent Intel

The safe code 1493 never changes across playthroughs. Once learned, you can enter it immediately upon reaching the safe, saving precious seconds during the high-pressure penthouse sequence. Memorize this code for speed-run attempts.

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