
Uninvited - London Penthouse Infiltration
An intensive 1h15m mission through a high-security London penthouse with 29 total challenges. Navigate corporate espionage, elite security, and rooftop parkour in one of the most demanding missions.
Contents
Mission Overview
Uninvited drops you into a high-stakes museum gala heist in Vienna, where Phoenix is using a charity auction for priceless artifacts as cover for a clandestine meeting between international arms dealers. This 35-40 minute mission combines elite social stealth, complex infiltration through a heavily secured cultural institution, and a dramatic basement confrontation with Murto — a brutal Phoenix enforcer who runs security for the event. The mission's title reflects your unauthorized presence at an invitation-only gathering where every attendee has been vetted except you.

London urban infiltration
The venue is the Kunsthistorisches Museum (Museum of Art History) in Vienna, one of Europe's most prestigious cultural institutions. The gala occupies the main exhibition halls, the grand staircase foyer, and the rooftop terrace overlooking Vienna's city center. Behind the public spaces lies a restricted basement level housing the museum's secure archives, restoration workshops, and — for tonight only — Phoenix's private meeting room where Murto coordinates operations. Your objectives span both the glamorous surface and the dangerous depths of this iconic location.
Key Objectives
Mission objectives:
- Infiltrate the museum gala using acquired or forged credentials — Entry requires either stealing a legitimate invitation, forging documents using equipment found on-site, or finding an alternative entry point that bypasses ticket verification.
- Locate the security room and obtain the password from the cup bottom — The head of security drinks exclusively from a specific ceremonial goblet; the password is written on a note taped to its underside.
- Reach the basement and confront or neutralize Murto — The Phoenix enforcer operates from the archive vault and must be dealt with before accessing meeting intelligence.
- Extract evidence of the arms dealing operation — Documents, recordings, or physical proof of illegal transactions taking place during the gala.
- Escape via the rooftop helicopter extraction — A pre-arranged extraction waits on the museum roof but only activates after primary objectives are complete.
Security Room Password — The Cup Bottom
The museum's internal security system uses a rotating password that changes hourly, written on a small piece of paper and taped to the bottom of the Head of Security's personal drinking cup — an ornate silver goblet he keeps on his desk in the ground-floor security office. This eccentric security practice is actually a clever countermeasure: anyone who does not know to look under the cup cannot access the security room's computer terminal even if they physically reach it.

Costume room disguise
Reaching the security office requires navigating past the main lobby checkpoint where invitations are verified. Options include: pickpocketing a genuine invitation from a distracted guest near the coat check (medium difficulty), creating a diversion that draws guards away from the checkpoint allowing you to slip through during confusion (requires environmental manipulation), or entering through the service entrance used by catering staff (requires staff disguise obtainable from the kitchen loading dock). Once inside, the security office is located behind the main information desk — wait for the guard to step away on his rounds, enter quickly, examine the goblet on his desk (interact prompt appears when close), and memorize the 6-digit password displayed.
Basement Infiltration Route
The basement level is accessible via three routes, each with distinct advantages: the primary service elevator (requires security clearance obtained from the password), the emergency stairwell in the east wing (always unlocked but patrolled by 2 guards), and a hidden passage behind a false wall in the Egyptian antiquities exhibit (discovered through Q Lens scanning). The hidden passage is the stealthiest option but requires finding it first; the service elevator is fastest once you have credentials; the stairwell is always available but most dangerous due to consistent patrol presence.

Penthouse infiltration
The basement itself houses the museum's secure storage areas arranged around a central corridor leading to the archive vault where Murto operates. Along this corridor you will encounter 4-6 Phoenix operatives who are more alert and better equipped than standard museum security. They wear civilian clothing over tactical gear and carry concealed firearms. The Q Lens can identify them by highlighting their weapons through clothing — look for the distinctive weapon signature glow when scanning guests who seem unusually attentive to their surroundings.
Murto Boss Fight — Archive Vault
Murto is a former Eastern Bloc special forces operative turned Phoenix enforcer, known for brutal efficiency and absolute loyalty to the organization. He stands approximately 6'4", wears a reinforced tactical vest, and wields a customized submachine gun with an underslung grenade launcher. The boss fight takes place in the circular archive vault surrounded by shelves of ancient manuscripts and artifact cases that provide both cover and environmental hazards.
The fight progresses through three phases. **Phase 1** tests ranged combat as Murto advances while firing his SMG. Use the archive shelving for cover, pop out to fire 2-3 shots, then relocate before his grenades destroy your position. **Phase 2** shifts to close-quarters when Murto discards his empty weapon and draws a combat knife. His melee attacks are powerful but telegraphed — dodge left on overhead strikes, right on horizontal sweeps, and counter-attack during recovery frames. **Phase 3** combines both ranges as Murto retrieves a backup pistol while continuing knife attacks. This chaotic phase rewards aggressive play — overwhelm him before he can establish rhythm rather than waiting for perfect openings.
Environmental advantages in the fight include: explosive pressure valves on climate control units that can be shot to create damaging steam clouds, heavy artifact display cases that can be pushed onto Murto for massive damage (but require positioning time), and fragile shelving that collapses when damaged, potentially trapping Murto briefly under debris. The Q Lens highlights these interactive elements during the fight — use them strategically rather than relying solely on firepower.
Stealth Approach Tips
Gala social stealth follows similar principles to earlier social missions but with heightened stakes. The guest list includes genuine aristocrats, wealthy collectors, and cultural figures alongside Phoenix assets disguised as patrons. Distinguishing between innocent civilians and hostile operatives requires careful observation — Phoenix agents tend to avoid the actual art displays, cluster near exits and security positions, and check their watches more frequently than normal guests would at a social event.

Hidden passage discovery
Your optimal path balances surface time against basement objectives: spend enough time upstairs to establish your cover identity (mingle near the bar, comment on artwork, dance briefly if appropriate) before transitioning toward service areas. The transition moment is highest-risk — moving from public space to restricted zones attracts attention. Time your departure to coincide with major events (auction lot reveals, toast announcements, performance intermissions) when all eyes face forward and peripheral movement goes unnoticed.
Combat Tips
If combat becomes necessary within the museum, prioritize suppressed weapons to avoid alarming the gala above. Standard firearm reports carry through ventilation systems and can trigger building-wide evacuation that complicates extraction. The dagger shoe remains valuable here — its silent takedowns work well in crowded exhibition halls where gunfights would cause catastrophic collateral damage to irreplaceable artworks (which also triggers immediate mission failure if too much damage occurs).

Trap encounter
Phoenix operatives in the basement are significantly more dangerous than standard enemies encountered previously. They coordinate tactics via hand signals, attempt to flank whenever possible, and retreat to favorable positions when outnumbered rather than fighting to death mindlessly. Treat each basement encounter as a mini-boss fight: survey the environment first, eliminate isolated targets quietly, save resources for the inevitable confrontation with Murto, and never allow yourself to be caught in the central corridor without cover positions identified.
Collectibles Locations
This mission contains 8 collectibles throughout the museum:
Collectible locations:
- Intel Document #1 — Security office computer, accessible after obtaining the cup-bottom password. Contains the full guest list revealing which attendees are Phoenix assets.
- Intel Document #2 — Basement archive vault, inside Murto's personal safe (laser belt required to open). Details upcoming Phoenix operations including dates and locations.
- Playing Card (Ten of Hearts) — Rooftop terrace, hidden among potted plants near the helicopter landing zone.
- Playing Card (Ten of Diamonds) — Main exhibition hall, inside a display case containing Renaissance jewelry (Q Lens required to spot through glass).
- Memento (Murto's Dog Tag) — Dropped by Murto upon defeat. Engraved with his former unit designation, hinting at military history that explains his skills.
- Postcard #1 — Museum gift shop, featuring the Kunsthistorisches Museum facade in golden hour lighting.
- Postcard #2 — Basement archive, attached to a filing cabinet. Shows the museum's underground storage map.
- Legacy Item (Auction Catalog — Marked Copy) — Found in the gala auctioneer's booth. Contains handwritten notes identifying which lots contain hidden items being traded by Phoenix.
Challenge Tips
This mission features 15 challenges across social stealth, infiltration, and combat categories:
Notable challenges:
- Uninvited Guest — Complete the entire mission without ever presenting valid credentials (alternative entry only)
- Silent Ghost — Reach the basement without triggering any detection events anywhere in the museum
- Cup Master — Find the security password without being detected by any security personnel
- Murto Slayer — Defeat Murto without taking any damage in any phase
- Art Lover — Spend at least 10 minutes examining artwork in the exhibition halls (dialogue options)
- No Casualties — Complete the mission without killing anyone (including Murto — non-lethal takedown available)
- Speed Heist — All objectives completed in under 20 minutes
- Perfectionist — All challenges, all collectibles, zero detections, no kills
The cup bottom password changes each time you reload the mission, so you cannot memorize it across attempts. However, the location never changes — it is always on the same goblet in the same security office. Learn the route to the office efficiently so you can retrieve the password quickly on subsequent playthroughs.
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